In a superstitious world, the best dreams and the worst nightmares can be one and the same. It is said that a Seabound cannot linger on land more than a day... but no one really pays this mind, except to scare new recruits. After all, it is only a superstition. But what if, instead of it being true only in dreams and nightmares, it intruded on real life?
Everybeast has fears, and this fatal one may turn out to be all too true as disease strikes what a beast fears most and brings it to mind. Will you survive? Or will you succumb?
It all depends on the Seabound navy to find this disease's cure, some out of hope, some out for glory, others doing it for personal gain, and others merely obeying orders. So which will you be? Steel your heart and step into:
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Staff Lounge (1 sub-board) The staff will meet here to discuss various aspects of the site before they are revealed to the public. Moderator: Admin
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Member Haven
General Board (2 sub-boards) Have a question about x, y and z? Want to play a game? Can't find your ferret under the pile of things on your desk? Worry not, and bring all your discussions here! Moderator: Admin
The Citadel (5 sub-boards) A fortified academy, just outside of Marthen's Cove and just a few hours' walk from Silver Landing. It is here that all the Seabound are trained.
Marthen's Cove (3 sub-boards) With a deceptively narrow entrance, Marthen's Cove is a deep and wide bay that shelters all sorts of boats and ships. It faces south, with the Citadel on the southwestern arm and the town of Silver Landing on the southeastern arm. Moderator: Admin
The Forest Not all of Haven is a town; most of it is a thick forest, and if you encounter someone else here, they might not be so nice. Don't come here alone.
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The Sea
Green Isle An island in the far Western Sea, Green Isle was inhabited by otter clans for many seasons, ruled by a High Queen Rhulain. It is home to a beautiful vale, Holt Summerdell, which lies to the north, and home to the Deeplough, once inhabited by the Slothunog.
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Ruddaring A ring-shaped mountain island in the middle of the Western Sea, it looks like a barren rock from the outside, however underneath the isle, hidden by the tide, is the passageway to Holt Rudderwake, which is located in the center.
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Terramort Terramort Isle is located in the far nor'western sea, presumably fully abandoned after the defeat of Gabool and his searat army.
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Sampetra Sampetra is a tropical island in the distant part of the Western Sea. It was long ago abandoned, but might now be inhabited with vermin-farmers.
Mossflower Wood (3 sub-boards) The central woodlands of the continent that bears its name, Mossflower covers a vast tract of country and includes swampland, an abandoned quarry, Redwall and Camp Willow, and the River Moss, which divides Mossflower in half. Moderator: Admin
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Redwall Abbey (4 sub-boards) A red sandstone dwelling in the center of Mossflower, it has plants on its east and southern sides, and forest on the west and north. A path runs north-south past the main gate, which faces west. Moderator: Admin
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West Coast
West Coast This long stretch of a coast is where most of the interaction between the Seabound, and mainlanders occurs. Also where merchant business exists, generally.
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Salamandastron A now extinct volcano, Salamandastron has served as fortress to the hares of the Long Patrol and their Badger Lord for innumerable seasons.
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Gatehouse
Archives (3 sub-boards) All old threads will be placed here. Moderator: Admin